![]() On Christmas, Zero Point Software will release the first version of Deadlock, its first multiplayer offering, to a closed slice of its community. Now, he's got a core team of four in a small office in Copenhagen, and he's switched development to Unity. He burned through his initial investment, but he learned a valuable lesson: "no publisher's going to pick up a small indie studio with a hugely expensive idea." ![]() But the financial crisis took the bottom out of the market, and he couldn't get his title - Interstellar Marines - signed.Īt the time, he'd assembled a team of 20 - small by triple-A standards - and created a demo in Unreal Engine. In 2008, Kim Haar Jorgensen had scored greenlight meetings with Microsoft and 2K Games, among other publishers.
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